Constrained Dynamics (IV)

Sep 5, 2023

Direct continuation to the force-based constraint posts: Systems of constraints.


Constrained Dynamics (III)

Aug 14, 2023

A new entry in my constrained dynamics series. Force-based constraints.


Constrained Dynamics (II)

Aug 4, 2023

A new entry in my constrained dynamics series. Springs are a no-go for constraints.


Constrained Dynamics (I)

Jul 30, 2023

Introductory entry in my series of posts about constrained dynamics.


Reprojection Temporal Anti-Aliasing

May 6, 2023

Description and full Shadertoy implementation of a TAA system.


Tiny path tracing in 2D

Apr 14, 2023

Cutsie prototype for tiny path-tracing 2D platformer.


Wool flyaways

Jan 7, 2023

Experiments in wool flyaways for Maverick Render's hair/fur system.


u32 to f32 in [0..1)

Jan 7, 2023

On correctly squeezing an unsigned 32-bit value into [0..1).


Micro-Patch Displacement Mapping

Sep 30, 2022

An overview of Maverick Render's new Micro-Patch Displacement Mapping system.


Diffraction vs. Multi-resolution

Sep 29, 2022

Comparison of diffraction effects in Maverick Render at multiple resolutions.


Flyby heatmaps (i)

Sep 22, 2022

Some technical flybys from Maverick Render's displacement mapping system.


Glare/Bloom versatility in Maverick

Sep 16, 2022

Miscellaneous examples of diffraction effects in Maverick Render.


Bessel functions

Sep 6, 2022

The math of vibrating membranes.


Fourier Transform of a unit pulse

Sep 5, 2022

Mathematical derivation of the Fourier Transform when the input signal is a unit pulse.


Playing with the Fourier Transform (II)

Sep 4, 2022

What happens to the Fourier Transform when you apply affine transforms to the input signal?


The Avalanche effect

Aug 29, 2022

Full Shadertoy implementation of an avalanche effect tester for 32-bit hash functions.


Recent developments in Maverick Render

Aug 26, 2022

Recent developments in Maverick Render.


Octahedron unit-vector encoding

Jul 7, 2022

Different methods of encoding an unit-vector into fewer bits than just 3 floats.


Barycentric coords in triangle sweeps

Jun 18, 2022

An encounter with cubic equations when doing raytracing in swept triangles.


QRNs in the unit square/disk/sphere

May 30, 2022

Transforming pairs of [0..1) numbers between the unit square and the unit sphere.


Recklessly encoding int as float

May 5, 2022

Is it ok to recklessy cast int/float? Surprisingly yes... To some extent.


Viewport baked PBR materials

Apr 20, 2022

An easy and super-efficient method to fake PBR materials on a 3D viewport.


Trimmed NURBS

Apr 16, 2022

Beginnings of my own NURBS tessellation system.


Lattice-Boltzmann Method (LBM)

Apr 12, 2022

The Lattize-Boltmann Method implemented a Unity compute shader.